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Landscape Grapher
JavaScript 3D terrain grapher which creates virtual landscapes using three-dimensional fractal geometry, random numbers, and a simple mathematical formula. "s" indicates under sea-level. Just hit reload to get a new landscape.
Insert into <HEAD>
<SCRIPT LANGUAGE="JavaScript"> <!-- Original: Mark Washburn (mawcowboyusa@netscape.net) --> <!-- Web Site: http://sites.netscape.net/mawcowboyusa/ --> <!-- Begin var WIDTH = 1; var XA = 0; var XB = 17; var YA = 0; var YB = 17; var Z1 = 0; var Z2 = 0; var Z3 = 0; var Z4 = 0; var XADD = 10; // move x axis left on screen var YADD = -8; // lower y axis view var LEVEL_UNDEFINED = 99999; var LEVEL_WATER = -1; picType = new Array(); pic = new Array(); var steep; var sealevel; var buf = ""; var buf2 = ""; var pic0; function ZColor ( z0) { var t1; if ( z0 == LEVEL_WATER ) { return '<TT><FONT COLOR="#000099">' + "S" + "</FONT></TT>"; } if ( z0 == LEVEL_UNDEFINED ) { return '<TT><FONT COLOR="#000099">' + "S" + "</FONT></TT>"; } t1 = z0 % 10; if ( t1 == 0 ) { return '<TT><FONT COLOR="#330000">' + "0" + "</FONT></TT>"; } if ( t1 == 1 ) { return '<TT><FONT COLOR="#663300">' + "1" + "</FONT></TT>"; } if ( t1 == 2 ) { return '<TT><FONT COLOR="#CC6600">' + "2" + "</FONT></TT>"; } if ( t1 == 3 ) { return '<TT><FONT COLOR="#FF9900">' + "3" + "</FONT></TT>"; } if ( t1 == 4 ) { return '<TT><FONT COLOR="#FFCC00">' + "4" + "</FONT></TT>"; } if ( t1 == 5 ) { return '<TT><FONT COLOR="#FFCC99">' + "5" + "</FONT></TT>"; } if ( t1 == 6 ) { return '<TT><FONT COLOR="#FFFF00">' + "6" + "</FONT></TT>"; } if ( t1 == 7 ) { return '<TT><FONT COLOR="#33FF33">' + "7" + "</FONT></TT>"; } if ( t1 == 8 ) { return '<TT><FONT COLOR="#009900">' + "8" + "</FONT></TT>"; } if ( t1 == 9 ) { return '<TT><FONT COLOR="#003300">' + "9" + "</FONT></TT>"; } } function frac( x0, y0, x2, y2, z0, z1, z2, z3 ) { var newz, xmid, ymid, z01, z12, z23, z30; // 50% chance rise or descend if ( Math.random() < 0.5 ) { newz = Math.round( (z0+z1+z2+z3) / 4) + Math.round( Math.random() * (y2-y0) * steep ); } else { newz = Math.round( (z0+z1+z2+z3) / 4) - Math.round( Math.random() * (y2-y0) * steep ); } xmid = ( x0 + x2) >> 1; ymid = ( y0 + y2) >> 1; z12 = ( z1 + z2) >> 1; z30 = ( z3 + z0) >> 1; z01 = ( z0 + z1) >> 1; z23 = ( z2 + z3) >> 1; if ( (( x2 - x0 ) > WIDTH ) && (( y2 - y0 ) > WIDTH )) { frac( x0, y0, xmid, ymid, z0, z01, newz, z30); frac( xmid, y0, x2, ymid, z01, z1, z12, newz); frac( x0, ymid, xmid, y2, z30, newz, z23, z3); frac( xmid, ymid, x2, y2, newz, z12, z2, z23); } else { if ( newz <= sealevel ) { // above sea level picType[ymid*YB+xmid] = "l"; pic[ymid*YB+xmid] = newz; } else { // below "sea level" picType[ymid*YB+xmid] = "s"; pic[ymid*YB+xmid] = LEVEL_WATER; } } } function landscape() { for (var i = 0; i < XB; i++) { for (var j = 0; j < YB; j++) { picType[j*YB+i] = "u"; } } for (var i = 0; i < XB; i++) { for (var j = 0; j < YB; j++) { pic[j*YB+i] = LEVEL_UNDEFINED; } } steep = ( Math.random() / 2.5 ) + 0.5; sealevel = Math.round( 17 * Math.random() ) - 8; Z1 = Math.round( 15 * Math.random() ) - 7; Z2 = Math.round( 15 * Math.random() ) - 7; Z3 = Math.round( 15 * Math.random() ) - 7; Z4 = Math.round( 15 * Math.random() ) - 7; frac( XA, YA, XB, YB, Z1, Z2, Z3, Z4); for (var i = 0; i < XB; i++) { for (var j = 0; j < YB; j++) { pic0 = LEVEL_UNDEFINED; if ( picType[j*YB+i] == "l" ) { pic0 = Math.abs(pic[j*YB+i] - sealevel); } if ( picType[j*YB+i] == "s" ) { pic0 = LEVEL_WATER; } buf2 = buf2 + ZColor( pic0 ) + " "; } buf2 = buf2 + "<BR>"; } return buf2; } // End --> </script>
Insert into <BODY>
<center> <table bgcolor=black><tr><td> <script language="JavaScript"> <!-- document.write ( landscape() ); // --> </script> </td></tr></table> </center>
Other Options